League Rules, League Format & Terms Conditions

Registration & Gameplay Rules

1. Every League needs a minimum of 8 players. If a League fails to have 8 players, then it will stand cancelled.

2. In case of a tie, the actual prize may vary. MPL will not be liable in any way for such variation in the prizes and such variation will be at the sole discretion of MPL.

3. All scores are verified. In the event of a foul play, the participant unequivocally agrees that MPL shall have all rights to penalise including but not limited to immediate disqualification of the participant.

4. Total tax of 31.2% is applicable on winnings of Rs.10,000 and above - as per Govt. rules.

5. By taking part in this League, the player irrevocably consents to streaming the gameplay if the player reaches the Semi Finals level. The player also irrevocably consents and give MPL the right to immediately disqualify in event the player does not cooperate with MPL, its stream partners, or agents.

6. Each participant may participate in the competition by using only one device. Any Participant found using multiple devices or changing the devices during the tournament, will be disqualified immediately.

7. Please note that the winning amount for all the rounds of the tournament will be credited within 24 hours after the end of the tournament. Players who don't comply with MPL Fairplay practices while playing in the tournament and who do not cooperate with the MPL team for the LIVE streaming will not be eligible for any winning amount for their respective rounds.

WCC

User 1 has more score than opponent user 2 - User 1 wins

User 1 minimise the game during matchmaking/ in-game - User 2 wins

User 1 faces internet fluctuation during matchmaking/in-game and fails to reconnect before reconnection timer ends - User 2 wins

User 1 faces network switches from wifi to mobile data and vice versa - fails to reconnect before reconnection timer ends - User 2 wins

If user 1 fails to deliver more than 3 deliveries (auto delivery) - User 2 wins

If user 1 bowls more than 4 illegal deliveries (extras) - User 2 wins

If user 1 takes all wickets of the opponent - User 1 wins

If both users have same score (irrespective of no.of wickets down) - TIE

Both user kills the app same time - Match cancel

Pool

Table Setup:

To start the game, the object balls are placed in a triangular rack

The balls in the rack should remain in contact with one another.

The order of the balls should be random, with the exceptions of the 8 ball, which must be placed in the center of the rack i.e., the middle of the third row

Two back corner balls, one of which must be a stripe and the other a solid (it does not matter which one is solid or stripe and also which numbered ball).

The cue ball is placed anywhere the breaker desires behind the head string.

Break:

Anyone player is randomly selected to break at the start of the game.

If no object ball is pocketed on the break, the opponent gets the 'Ball in Hand'

Players should not be assigned a group (solid/stripes) in the break shot no matter how many balls they pocket.

An unsuccessful break will be considered a foul

Fouls in Break

If fewer than four balls reach the cushions, the opponent gets 'Ball in hand'

f the cue ball is pocketed on a break', the opponent gets Ball in hand'

If cue ball doesn’t hit any object ball, the opponent gets Ball in hand'

The timer runs out, the opponent gets 'Ball in hand'

Selection of the Suit:

After a legal break in which the user pockets an object ball/balls then he is given the next turn.

In the next turn, if the user pockets any object ball either Solid or stripes, the user is assigned to a suit

If a user in his turn pockets more than 1 object ball, then the object ball which is pocketed first, that suit will be assigned to the user

If the user pockets the Cue ball while pocketing an object ball, then the opponent will get the turn

If the user pockets the 8-ball, then the opponent wins

If the user runs out of time, then the opponent gets the turn, and the same continues till one is assigned to a suit

Both users will get the text of their respective suit(eg:'You are solid'/'You are stripes')

Once the suits are assigned, they remain fixed throughout the game.

Once the suit is assigned, the the user has to pocket the object balls of that suit, pocketing other suit's object balls will be considered foul

Only after pocketing all the object balls of that suit, the user is allowed to pocket the 8-ball

Turn-taking:

A player continues to shoot until committing a foul or failing to legally pocket an object ball.

Once the user commits a foul or fails to pocket an object ball for his suit, the opponent gets the turn

If the user runs out of time, then the opponent gets the turn

If the cue ball hits the 8-ball first while the user strikes then the user gets the turn

Ball-in-hand:

Following a foul, the incoming player has ball-in-hand, meaning they can place the cue ball anywhere on the table to take their shot

A user cannot place the ball anywhere on the table on break if he has the ball in hand

Scenarios to get Ball in hand

If the user pockets the cue ball, the opponent gets the ball in hand

If the user pockets any object ball/balls that are not from his suit, opponent gets the ball in hand

If the user runs out of time, the opponent gets the ball in hand

If the user strikes and the cue ball doesn’t hit any object ball on the table

If the cue ball hits the 8 Ball first while striking and then any other object ball/balls, then the opponent gets the ball in hand

Winning:

If the user successfully pockets all the object balls from his suit then the 8-ball

If the opponent pockets the 8-ball on the break, then the user is declared the winner

If the opponent pockets the 8-ball before pocketing all other object balls from his suit, then the user is declared the winner

If the opponent minimizes the app and doesn’t maximise the app within the reconnection timer, then the user is declared as the winner

If the opponent disconnects the internet and doesn’t reconnect within the reconnection timer, then the user is declared as the winner

If the opponent kills the app, then the user is declared as the winner

If the opponent backgrounds and foregrounds the app 3 times(configurable), then the user is declared as the winner

Match Cancellation:

If both users get 'Internet disconnection' UI at the same time by disconnecting at the same time in-game

If both users get 'Internet disconnection' UI at the same time by minimizing the app at the same time and doesn’t foreground the app before the reconnection timer ends in-game

if any user backgrounds the app/ disconnects the internet at any time during matchmaking

If one user has 'Internet Disconnection Lost' UI active, and another user kills the app, foregrounds the app, or disconnects the internet and doesn’t reconnect before the reconnection timer ends in-game

Game result Screen:

If the user wins, he will get 'You Won' on the game result screen

The winner user's profile will have a crown on it, with a yellow background

The winner user's profile will have Score as 1 and #1 in it with the amount won

If the user loses, he will get 'You Lost' on the game result screen

The user who lost the match will have a Blue colored background in his profile with #2 and score 0 in it

Weekly Esports Arena League Format

1. The weekly tournament is open for all. Anybody can register for the same.

2. Top 512 players will win assured cash prizes.

3. Semi finals and Finals will be live live-streamed in the weekly event scheduled on every Saturday.

Weekly Esports Arena Terms and Conditions

These Terms and Conditions (“Terms and Conditions”) are applicable for the Event (as defined below) that is organized and hosted by Galactus Funware Technology Private Limited also known as “MPL” (hereinafter referred to as “Company” or “MPL”) whereby Participants (as defined below) can participate in accordance with the Terms and Conditions contained hereinbelow.

I. Definitions - All the defined and captioned terms in this Agreement shall have the meaning as assigned to them here below, unless defined elsewhere in the Agreement:

A. Disqualification”: refers to any incident described in Section IV , on the occurrence of which a Participant shall be deemed ineligible and/or disqualified.

“B. Eligibility”: refers to any incident described in Section III, on the occurrence of which a Participant shall be deemed eligible and/or qualified.

“C. Event ”: online gaming and esports league also known as “Weekly Esports Arena” for players across India.

“D. Game(s)”: refers to the game(s) in which the Participants are going to compete against, in the Event.

“E. Game Format ”: for the purpose of this Event shall be in the format of a Single Elimination Knockout.

“F. Identification Proofs ”: Identification Proofs include any government ID proof.

“G.Intellectual Property Rights ”: includes all rights in and in relation to any patents, patent applications, know-how, information, data points, trademarks, trade mark applications, trade names, designs, copyrights, domain names or other similar intellectual, industrial or commercial rights, and all registrations, extensions and renewals thereof in any part of the world.

“H. Participant ”: The Event is open for all individuals who are residents of India, above the age of 18 years, qualified to participate in the Event by virtue of satisfying the criteria laid down by MPL, applying for participation by furnishing Identification Proof(s) and confirmation of acceptance of such application for participation.

“I. Registration Process ”: refers to a set of rules and guidelines as laid down in Section VI, which will have to be mandatorily completed by a Participant before taking part in the Event.

“J .Reward ”: refers to the recognition of winning at the end of an Event as set out in Section VIII.

II. Aims & Objective - Weekly Esports Arena is India’s first online competitive online gaming and esports league for players wherein players across India compete in the Games. Weekly Esports Arena aims at building India’s esports ecosystem, identifying and nurturing top esports talent in India.

III. Eligibility Criterias -

A. The Event is open for participation to individuals above the age of 18 years.

B. For purposes of verification of your eligibility, you shall be required to produce your any government ID card.

C. The Event to be organised, participation in it and associated activities will be governed by the additional terms and conditions including the Community Guidelines of MPL available at https://about.mpl.live/terms/

D. MPL may, at its sole discretion, revise/modify/change the grounds for Eligibility Criterias at any time, without notice to the Participant.

IV .Grounds for Disqualification -

A. Any Participant adopting any unfair means either during the course of the Event or prior to or after the Event shall be immediately disqualified.

B. A disqualified participant shall be penalised as decided by MPL and the decision in such case shall be final and binding.

C. Each participant may participate in the competition by using only one user account. Any Participant found using multiple user accounts, will be disqualified immediately.

D. An account created by using false information or on behalf of any person other than the participant shall be permanently suspended and the participant shall be permanently blacklisted from taking part in the competition .

E. MPL may, at its sole discretion, revise/modify/change the grounds for Disqualification at any time at its discretion, without notice to the Participant.

F. Each participant may participate in the competition by using only one device. Any Participant found using multiple devices or changing the devices during the tournament, will be disqualified immediately.

V .Registration Process - The registrations for Weekly Esports Tournament are open to all. Anybody can register for the weekly Knockout tournament. No participation fees will be required to be paid by the Participant.

VI . Internet Connectivity - In order to participate in the Event, the Participants will need a stable internet connection. It shall be the responsibility of the Participants to ensure that they have a stable internet connection for the Event. MPL shall, in no circumstances, be responsible for any disruption in internet connectivity or inability of the participant to finish the Game(s) as a result of poor internet connectivity or disconnection.

VII . Rewards -

a. Once the tournaments are over, the results shall be published on the Weekly Esports Arena leaderboard within the app.

b. All decisions regarding the winners taken by MPL shall be final and binding and the participants hereby agree not to challenge/ dispute any such decision taken by MPL.

c. MPL shall attempt to reach out to the winners within 7 working days from the date of publication of the winners list at the phone number and e-mail address provided at the time of registration. A maximum of 3 attempts shall be made to reach out to each of the winners.

d. After MPL makes three unsuccessful attempts during which the winner cannot be contacted, the prize shall stand forfeited by MPL.

e. The participants hereby agree and consent that they shall not object that information such as name, score etc. available on our platform is communicated to influencers and/or agencies for marketing purposes in any media.

f. The winning participants can neither assign or transfer their prizes under any circumstances whatsoever.

g. Any prizes valuation INR 10,000 and above shall be subject to deduction of taxes as applicable. MPL shall deduct TDS before remitting this amount as per the applicable Income Tax Rules.

h. MPL may, at its sole discretion, revise/modify/change the prizes and rewards at any time, without notice to the Participants.

VIII . Intellectual Property Rights -

Intellectual Property Rights developed or existing, as a result of MPL running this Event (including any reports) shall rest entirely with MPL. Nothing in this Agreement shall be construed as conferring upon a third party, or Participants any ownership or intellectual property rights in any intangible or tangible intellectual property developed during the Term and all such ownership and intellectual property rights shall remain vested in MPL, unless agreed otherwise in writing.

IX. Confidentiality & Privacy-

A. By taking part in the Event, the Participant is deemed to have consented to MPL or its authorised agents, at MPL’s sole discretion, taking photographs or videos or voice recordings of the Participant and displaying the Participant’s name as well as voice and comments for purposes of advertising and trade without any further permissions being required from the respective Participant(s).

B. By taking part in the Event, each Participant also gives MPL irrevocable and informed consent to share information about the Participant for lawful purposes, at MPL’s sole discretion, without any further communication or permissions being required.

X. General T&Cs Applicable Exclusively to Weekly Esports Arena-

Apart from the General Terms & Conditions that are available on the website, the following T&Cs appended below are exclusive to this competition.

A. If the Participant’s account on MPL has been banned for any reason, MPL reserves sole discretion in allowing the Participant to create/reopen such an account for the purpose of the Event.

B. As a participant, you shall in no way use the account to solicit, advertise or transmit any commercial advertisements, including but not limited to junk emails, chain letters, messages etc to other participants.

C. The participant shall not use the account for any illegal purpose.

D. The participant cannot under any circumstances sell, transfer, gift, lease, sub-lease, rent, bequeath or transfer the account or any virtual item associated with the account to anyone.

E. The participant shall be responsible for use of credit card or any other payment instrument used.

F. These Terms and Conditions shall be construed in accordance with the laws of India and incase of any dispute or any other matter arising in reference to the Registration shall be subject to the exclusive jurisdiction of the Courts in Bengaluru, Karnataka only.

G. In case the participant qualifies to the national level, the said participant shall cooperate in any way that may be required by the MPL, its stream partners or agents to ensure smooth and uninterrupted streaming. In case of any failure on the participant to comply with this requirement, MPL reserves the right to disqualify the participant immediately.

H. The participants should play with one device through which they register and by playing with multiple devices either during the same tournament or during different tournaments. In case the players continue to use multiple devices, the players unequivocally and irrevocably consent MPL to disqualify them immediately and remove them from the leaderboard.